dev-games/ode | more precise calculations at the expense of speed |
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dev-games/ogre | More precise calculations at the expense of speed |
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games-sports/xmoto | more precise calculations at the expense of speed |
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media-gfx/meshlab | Use double type instead of float type for scalars |
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media-libs/aubio | Compile in double precision mode. |
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media-sound/csound | Use double-precision floating point for audio samples |
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sci-biology/fasttree | use double precision instead of single-precision floating point (2x memroy required) |
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sci-chemistry/gromacs | More precise calculations at the expense of speed |
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sci-libs/libccd | More precise calculations at the expense of speed |
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sci-libs/metis | Use double- rather than single-precision floating-point representation |
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sci-physics/bullet | Build libraries in double precision |
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